cirnogodot/Scripts/Components/FSM/IFSMStorage.cs

11 lines
250 B
C#
Raw Normal View History

2025-03-28 19:47:10 +01:00
using System.Collections.Generic;
using Cirno.Scripts.Resources.Loot;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public interface IFSMStorage
{
public IEnumerable<LootDrop> LootDrops { get; }
public Node2D RootAsNode { get; }
}