cirnogodot/Scripts/Misc/CameraTarget.cs

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2025-05-07 11:36:03 +02:00
using Godot;
namespace Cirno.Scripts.Misc;
public partial class CameraTarget : Node2D
{
public override void _Ready()
{
// register with the controller
var res = GetTree().GetFirstNodeInGroup("camera_controllers");
if (res is not null && res is CameraController cameraController)
{
cameraController.RegisterTarget(this);
}
}
}