cirnogodot/VFEZ/Shaders/Effects/vfez_uv_zoom.gdshaderinc

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2025-03-09 15:58:26 +01:00
group_uniforms uv_zoom;
uniform vec2 uv_zoom_center = vec2(0.5);
uniform float uv_zoom_amount: hint_range(0.1, 5.) = 0.5;
group_uniforms;
vec2 uv_zoom(vec2 uv, vec2 main_texture_scale)
{
vec2 norm_center = uv_zoom_center / main_texture_scale;
uv -= norm_center;
uv = uv * uv_zoom_amount;
uv += norm_center;
return uv;
}