cirnogodot/VFEZ/Shaders/Effects/vfez_uv_shake.gdshaderinc

14 lines
419 B
Text
Raw Normal View History

2025-03-09 15:58:26 +01:00
group_uniforms uv_shake;
uniform float uv_shake_speed: hint_range(0.0, 50.0) = 20.;
uniform float uv_shake_x: hint_range(-15., 15) = 5;
uniform float uv_shake_y: hint_range(-15., 15) = 4;
group_uniforms;
vec2 uv_shake(
vec2 uv)
{
float x_shake = sin(TIME * uv_shake_speed * 50.) * uv_shake_x;
float y_shake = cos(TIME * uv_shake_speed * 50.) * uv_shake_y;
uv += vec2(x_shake * 0.012, y_shake * 0.01);
return uv;
}