cirnogodot/Scripts/AttackPatterns/IScriptHost3D.cs

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2025-06-20 15:39:19 +02:00
using Godot;
namespace Cirno.Scripts.AttackPatterns;
public interface IScriptHost3D
{
public Node3D ParentObject { get; }
public Vector3 HomePosition { get; }
public void ChangeSpriteDirection(Vector2 direction);
}