cirnogodot/Scripts/UI/MenuBase.cs

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2025-02-25 21:21:07 +01:00
using Godot;
using System;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.DebugMenu;
using Godot.Collections;
public partial class MenuBase : Control
{
[Signal]
public delegate void MenuClosedEventHandler();
}