cirnogodot/Scripts/Resources/AttackPattern.cs

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using Cirno.Scripts.Actors;
using Godot;
namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public abstract partial class AttackPattern : Resource
{
public Boss Boss;
[Export] public bool WaitForCompletion = true;
public abstract void Start(Boss boss);
public abstract void UpdatePattern(double delta);
public abstract bool IsComplete();
}