cirnogodot/Scenes/Weapons/bullet.tscn

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[gd_scene load_steps=4 format=3 uid="uid://b1qnfiuokpvsr"]
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[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="1_2eu87"]
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[ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_jvxw3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
radius = 2.23607
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[node name="Bullet" type="Area2D" groups=["bullets"]]
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collision_layer = 8
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collision_mask = 85
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script = ExtResource("1_jvxw3")
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Speed = 200.0
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_2eu87")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_jxptd")
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[node name="Node2D" type="Node2D" parent="."]
editor_description = "Player Bullet"
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]