cirnogodot/Scripts/Interactables/Interactable3D.cs

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using System.Linq;
using Cirno.Scripts.Misc;
using Cirno.Scripts.Resources;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Interactables;
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[Tool]
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public partial class Interactable3D : Area3D, IInteractable
{
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[Export] public Array<LootItem> Requirements = [];
[Export] public Array<StringName> RequirementKeys = [];
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public virtual bool Activate(ActivationType activationType = ActivationType.Toggle)
{
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return MeetsRequirements();
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}
protected virtual bool MeetsRequirements()
{
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if (Requirements.Count != 0)
{
if (InventoryManager.Instance.HasItems(Requirements.Select(x => x.ItemKey.ToString()).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return true;
}
else
{
GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return false;
}
}
if (RequirementKeys.Count != 0)
{
if (InventoryManager.Instance.HasItems(RequirementKeys.Select(x => x.ToString()).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", RequirementKeys.Select(x => x))} ");
return true;
}
else
{
GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", RequirementKeys.Select(x => x))} ");
return false;
}
}
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return true;
}
public virtual bool CanActivate()
{
return true;
}
public Vector2 GetGlobalPosition2D()
{
return new Vector2(this.GlobalPosition.X, this.GlobalPosition.Z);
}
public Vector2 GetScreenPosition()
{
if (CameraController3D.Instance is null)
{
return this.GetGlobalPosition2D();
}
return CameraController3D.Instance.UnprojectPosition(this.GlobalPosition);
}
}