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11 lines
243 B
C#
11 lines
243 B
C#
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using Godot;
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namespace Cirno.Scripts.Components.FSM;
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public interface IActorStorage
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{
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public Vector2 FacingDirection { get; set; }
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public Vector2 AimingDirection { get; set; }
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public Vector2 MovementDirection { get; set; }
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}
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