cirnogodot/Scripts/Interactables/Switch.cs

39 lines
1.1 KiB
C#
Raw Normal View History

2025-02-24 10:24:12 +01:00
using System.Linq;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Interactables;
public partial class Switch : Interactable
{
2025-02-15 14:33:44 +01:00
[Export] public Node2D Target { get; set; }
2025-02-24 10:24:12 +01:00
[Export] public Array<Node2D> Targets { get; private set; } = new Array<Node2D>();
2025-02-15 14:33:44 +01:00
[Export] public ActivationType ActivationType { get; set; } = ActivationType.Toggle;
2025-03-01 23:46:25 +01:00
private AudioStreamPlayer2D _activationSound;
private readonly string _activationSoundName = "ActivationSound";
public override void _Ready()
{
_activationSound = GetNodeOrNull<AudioStreamPlayer2D>(_activationSoundName);
}
2025-01-30 17:43:39 +01:00
public override bool Activate()
{
2025-02-24 10:24:12 +01:00
if (!MeetsRequirements()) return false;
2025-03-01 23:46:25 +01:00
_activationSound?.Play();
2025-02-24 10:24:12 +01:00
// Compatibility for old single system
bool success = ActivateTarget(Target);
return Targets.Aggregate(success, (current, target) => ActivateTarget(target) | success);
}
private bool ActivateTarget(Node2D target)
{
if (target is not IActivable activable) return false;
activable?.Activate(ActivationType);
return true;
2025-01-30 17:43:39 +01:00
}
}