cirnogodot/Scripts/Components/FSM/Enemy/3D/EnemyFSMAnimatedSprite3D.cs

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using Cirno.Scripts.Resources;
using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyFSMAnimatedSprite3D : AnimatedSprite3D
{
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[Export] public EnemyProxy3D EnemyProxy { get; private set; }
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public override void _Ready()
{
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//EnemyProxy.Initialized += EnemyFsmProxyOnInitialized;
this.SpriteFrames = EnemyProxy.EnemyResource.AnimationFrames;
}
private void EnemyFsmProxyOnInitialized(EnemyResource resource)
{
this.SpriteFrames = resource.AnimationFrames;
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}
}