2024-02-27 17:16:55 +01:00
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using Godot;
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using System;
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using System.Diagnostics;
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2024-02-27 22:54:42 +01:00
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public partial class Bullet : Area2D
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2024-02-27 17:16:55 +01:00
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{
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2024-02-27 22:54:42 +01:00
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[Export]
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public float Speed = 1900f;
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private Vector2 _direction = Vector2.Right;
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2024-02-27 17:16:55 +01:00
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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Debug.WriteLine("Bullet Shot");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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2024-02-27 22:54:42 +01:00
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this.Position += ((float) (Speed * delta) * _direction);
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}
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2024-02-27 17:16:55 +01:00
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2024-02-27 22:54:42 +01:00
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private void _on_visible_on_screen_notifier_2d_screen_exited()
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{
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Debug.WriteLine("Destroy bullet out of screen");
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QueueFree();
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2024-02-27 17:16:55 +01:00
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}
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2024-02-27 22:54:42 +01:00
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2024-02-27 17:16:55 +01:00
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}
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2024-02-27 22:54:42 +01:00
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