cirnogodot/Scripts/Components/FSM/Player/PlayerStateBase.cs

8 lines
161 B
C#
Raw Normal View History

2025-03-05 10:55:14 +01:00
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public abstract partial class PlayerStateBase : BaseState<PlayerState, CharacterBody2D>
{
}