cirnogodot/Scripts/Components/FSM/Enemy/3D/Init.cs

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using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Enums;
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using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class Init : EnemyStateBase3D
{
public override EnemyState StateId => EnemyState.Init;
[Export] public EnemyStorage3D Storage {get; private set;}
[Export] public PlayerDetection3D DetectionProvider { get; private set; }
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[Export] public ActorResourceProvider HealthProvider { get; private set; }
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public override void EnterState()
{
//DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
DetectionProvider.Initialize(MainObject);
Storage.AiState = Storage.Root.StartingAiState;
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Storage.HomePosition = MainObject.GlobalPosition;
// TODO: Hide wings
// TODO: Hide aiming reticule
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HealthProvider.MaxResource = Storage.Root.EnemyResource.MaxHealth;
HealthProvider.FillResource();
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StateMachine.SetState(EnemyState.Idle);
}
}