cirnogodot/Scripts/Components/FSM/3DPlayer/IsoPlayerStateMachine.cs

11 lines
344 B
C#
Raw Normal View History

2025-06-10 16:33:43 +02:00
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoPlayerStateMachine : StateMachineBase<PlayerState,CharacterBody3D>
{
[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
2025-08-13 16:51:56 +02:00
[Export] public IsoPlayerStorageModule Storage { get; private set; }
2025-06-10 16:33:43 +02:00
}