cirnogodot/Scripts/Components/FSM/PlayerFSMProxy.cs

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2025-03-05 12:27:15 +01:00
using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class PlayerFSMProxy : CharacterBody2D
{
[Export] public PlayerStateMachine PlayerFSM { get; private set; }
[Export] public InteractionController InteractionController { get; private set; }
}