cirnogodot/Scripts/Components/FSM/Enemy/3D/EnemyStateBase3D.cs

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2025-06-21 15:41:29 +02:00
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public abstract partial class EnemyStateBase3D : BaseState<EnemyState, CharacterBody3D>
{
}