cirnogodot/Scripts/Resources/ItemsDatabase.cs

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2025-03-24 16:56:35 +01:00
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class ItemsDatabase : Resource
{
[Export]
public Array<LootItem> LootItems { get; set; } = new();
}