cirnogodot/Scripts/Resources/Events/CameraTargetEvent.cs

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C#
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2025-02-21 18:57:00 +01:00
using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class CameraTargetEvent : CameraTargetPlayerEvent
{
[Export]
public NodePath Target { get; private set; }
[Export]
public Vector2 Offset { get; private set; }
public override void Start(Node2D parent)
{
GameManager.Instance.CameraTargetObject(parent.GetNode<Node2D>(Target), Offset);
_isComplete = true;
}
}