cirnogodot/Scripts/Components/FSM/3DPlayer/IsoPlayerStateMachine.cs

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2025-06-10 16:33:43 +02:00
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoPlayerStateMachine : StateMachineBase<PlayerState,CharacterBody3D>
{
[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
}