2024-02-26 08:33:37 +01:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Cirno"
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2024-03-15 18:48:08 +01:00
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run/main_scene="res://Scenes/game.tscn"
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2024-08-17 17:00:50 +02:00
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config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
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2024-02-26 08:33:37 +01:00
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config/icon="res://icon.svg"
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[display]
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2024-03-04 08:25:41 +01:00
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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2024-02-26 08:33:37 +01:00
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[dotnet]
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project/assembly_name="Cirno"
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2024-03-04 08:25:41 +01:00
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[editor_plugins]
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enabled=PackedStringArray("res://addons/smoothing/plugin.cfg")
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2024-02-26 08:33:37 +01:00
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[input]
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left={
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"deadzone": 0.5,
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2024-08-17 17:00:50 +02:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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2024-02-26 08:33:37 +01:00
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]
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}
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right={
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"deadzone": 0.5,
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2024-08-17 17:00:50 +02:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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2024-02-26 08:33:37 +01:00
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]
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}
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up={
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"deadzone": 0.5,
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2024-08-17 17:00:50 +02:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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2024-02-26 08:33:37 +01:00
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]
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}
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down={
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"deadzone": 0.5,
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2024-08-17 17:00:50 +02:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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2024-02-26 08:33:37 +01:00
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]
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}
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click={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(112, 10),"global_position":Vector2(116, 51),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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2024-02-27 17:16:55 +01:00
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shoot={
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"deadzone": 0.5,
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2024-08-17 17:00:50 +02:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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2024-02-27 17:16:55 +01:00
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]
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}
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2024-06-09 18:19:57 +02:00
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Use={
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"deadzone": 0.5,
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2024-08-17 17:00:50 +02:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
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2024-06-09 18:19:57 +02:00
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]
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}
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2024-02-26 08:33:37 +01:00
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2024-02-26 23:45:20 +01:00
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[layer_names]
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2d_physics/layer_1="world"
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2d_physics/layer_2="player"
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2d_physics/layer_3="items"
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2024-05-25 21:41:58 +02:00
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2d_physics/layer_4="bullets"
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2d_physics/layer_5="enemies"
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2024-05-26 11:40:35 +02:00
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2d_physics/layer_6="shoot-through"
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2024-05-26 18:34:44 +02:00
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2d_physics/layer_7="solid-actors"
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2024-02-26 23:45:20 +01:00
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2024-03-04 08:25:41 +01:00
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[physics]
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common/physics_jitter_fix=0.0
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2024-02-26 08:33:37 +01:00
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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