cirnogodot/Scripts/Components/FSM/Player/PlayerStorageModule.cs

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using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class PlayerStorageModule : Node2D
{
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[Export]
public PlayerFSMProxy Root { get; private set; }
public Node2D RootAsNode => Root;
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public Vector2 FacingDirection { get; set; }
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public Vector2 AimingDirection { get; set; }
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}