cirnogodot/3D/TrenchBroom/EntityDefinitions/solid/Brush/worldspawn_bullet_permeable.tres

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=4 format=3 uid="uid://cs5ourxglor8e"]
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[ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="1_1d7m3"]
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[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_77qe7"]
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[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="2_0k1ie"]
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[resource]
script = ExtResource("1_77qe7")
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render_layers = 2
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collision_layer = 512
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collision_mask = 0
classname = "solid_bullet_permeable"
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes.
Is permeable to bullets"
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base_classes = Array[Resource]([ExtResource("1_1d7m3"), ExtResource("2_0k1ie")])
meta_properties = Dictionary[String, Variant]({
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"color": Color(0.8, 0.8, 0.8, 1)
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})
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node_class = "StaticBody3D"