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23 lines
438 B
C#
23 lines
438 B
C#
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using Godot;
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public partial class ActorFreeMovement : MovementHandler
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{
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private Actor _parent;
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public override void Init(Actor parent)
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{
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_parent = parent;
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MovementDirection = Vector2.Zero;
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_parent.FacingDirection = Vector2.Down;
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}
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public override void Move(double delta)
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{
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_parent.Velocity = MovementDirection * _parent.MovementSpeed;
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_parent.MoveAndSlide();
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}
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}
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