cirnogodot/Scripts/Components/SpriteAnimationStartupRotator.cs

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2025-03-10 17:33:43 +01:00
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components;
public partial class SpriteAnimationStartupRotator : AnimatedSprite2D
{
public override void _Ready()
{
var parent = GetParent<IIRotateable>();
var sprite = GetParent().GetNode<AnimatedSprite2D>("AnimatedSprite2D");
sprite.Play(parent.Direction.ToString());
}
}