cirnogodot/Scripts/Components/FSM/Elevator/ElevatorProxyProxy.cs

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using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Elevator;
public partial class ElevatorProxyProxy : Path2D, IActivable
{
[Export] public ElevatorState StartingState { get; protected set; } = ElevatorState.Bottom;
private ElevatorProxy _elevatorProxy;
public override void _Ready()
{
_elevatorProxy = this.GetNode<ElevatorProxy>("Elevator");
}
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{
return _elevatorProxy.Activate(activationType);
}
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public void Toggle()
{
this.Activate();
}
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}