2025-06-24 11:06:33 +02:00
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using Cirno.Scripts.Misc;
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using Godot;
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namespace Cirno.Scripts.Utils;
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public partial class DialogueTools : RefCounted
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{
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private Node _dialogic;
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private bool _isComplete = false;
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public bool IsComplete => _isComplete;
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private DialogueSkipListener _listener;
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private StringName TimelineName;
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public void Init(Node parent, StringName timelineName)
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{
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_dialogic = parent.GetNode("/root/Dialogic");
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_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
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TimelineName = timelineName;
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}
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public void Start(Node parent)
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{
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if (GlobalState.Instance.SessionSettings.SkipDialogues)
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{
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DialogueEndAction();
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return;
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}
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CreateSkipListener(parent);
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Hud.Instance?.HideHud();
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
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((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
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ChangeState(GameState.Dialogue);
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}
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private void ChangeState(GameState state)
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{
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2025-06-25 15:36:50 +02:00
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GameStateManager.Instance.ChangeState(state);
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2025-06-24 11:06:33 +02:00
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}
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private void CreateSkipListener(Node parent)
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{
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_listener = new DialogueSkipListener();
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parent.AddChild(_listener);
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_listener.ProcessMode = Node.ProcessModeEnum.Always;
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_listener.Skipped += ListenerOnSkipped;
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}
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private void ListenerOnSkipped()
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{
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_listener.Skipped -= ListenerOnSkipped;
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_listener.QueueFree();
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_dialogic.Call("end_timeline");
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}
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private void OnTimelineEnded()
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{
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Hud.Instance?.ShowHud();
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ChangeState(GameState.Playing);
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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DialogueEndAction();
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}
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private void DialogueEndAction()
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{
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_isComplete = true;
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}
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}
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