cirnogodot/Scripts/Resources/Modifiers/DelayedContinuousRotationModifier.cs

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using Cirno.Scripts.Weapons;
using Godot;
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namespace Cirno.Scripts.Resources.Modifiers;
[GlobalClass]
[Tool]
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public partial class DelayedContinuousRotationModifier : TimeModifier
{
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public override void Update(IBullet bullet, double delta, double elapsed)
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{
bullet.RotateSpriteDegrees((float)(Value * delta));
}
}