cirnogodot/Scripts/Misc/CameraTarget3D.cs

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2025-06-18 15:16:43 +02:00
using Godot;
namespace Cirno.Scripts.Misc;
public partial class CameraTarget3D : Marker3D
{
public override void _Ready()
{
// register with the controller
var res = GetTree().GetFirstNodeInGroup("camera_controllers");
if (res is CameraController3D cameraController)
{
cameraController.RegisterTarget(this);
}
}
}