cirnogodot/Scripts/Editor/CreateWeapon.cs

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2025-05-01 10:04:15 +02:00
#if TOOLS
using Godot;
namespace Cirno.Scripts.Editor;
[Tool]
public partial class CreateWeapon : EditorScript
{
// Called when the script is executed (using File -> Run in Script Editor).
public override void _Run()
{
}
}
#endif