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15 lines
239 B
C#
15 lines
239 B
C#
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#if TOOLS
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using Godot;
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namespace Cirno.Scripts.Editor;
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[Tool]
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public partial class CreateWeapon : EditorScript
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{
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// Called when the script is executed (using File -> Run in Script Editor).
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public override void _Run()
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{
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}
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}
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#endif
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