cirnogodot/Scripts/Actors/Computer.cs

13 lines
281 B
C#
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2025-03-10 17:33:43 +01:00
using Cirno.Scripts.Components;
using Cirno.Scripts.Enums;
using Cirno.Scripts.Interactables;
using Godot;
namespace Cirno.Scripts.Actors;
public partial class Computer : Switch, IIRotateable
{
[Export]
public Direction Direction { get; set; } = Direction.Down;
}