cirnogodot/Scripts/Activables/PlayerMover.cs

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using System.Threading;
using System.Threading.Tasks;
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using Godot;
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using GTweens.Builders;
using GTweens.Easings;
using GTweens.Tweens;
using GTweensGodot.Extensions;
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namespace Cirno.Scripts.Activables;
public partial class PlayerMover : ChainActivable
{
private GameManager _gameManager;
[Export]
public Vector2 RelativeTargetPosition = Vector2.Zero;
[Export]
public float MovementTime = 1f;
[Export]
public Tween.EaseType EaseType = Tween.EaseType.InOut;
[Export]
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public Tween.TransitionType TransitionType { get; private set; } = Tween.TransitionType.Linear;
[Export] public GTweens.Easings.Easing GTweenEasing { get; private set; } = Easing.Linear;
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public override void _Ready()
{
base._Ready();
_gameManager = this.GetGameManager();
}
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public override bool Activate(ActivationType activationType = ActivationType.Toggle)
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{
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if (_gameManager.Player is null) return false;
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_ = MovePlayer();
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return true;
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}
private async Task MovePlayer()
{
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//_gameManager.Player.RequestMovementDisable(true);
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_gameManager.Player.SetState(PlayerState.Cutscene);
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var gtween = GTweenSequenceBuilder.New()
.Append(_gameManager.Player.MainObject.TweenGlobalPosition(
_gameManager.Player.MainObject.GlobalPosition + RelativeTargetPosition, MovementTime)
.SetEasing(GTweenEasing)
//.
)
.Build();
await gtween.PlayAsync(CancellationToken.None);
// Tween tween = GetTree().CreateTween();
// tween.SetEase(EaseType);
// tween.SetTrans(TransitionType);
// tween.TweenProperty(_gameManager.Player, "global_position", _gameManager.Player.GlobalPosition + RelativeTargetPosition, MovementTime);
//
// // Wait for the tween to finish
// await ToSignal(tween, "finished");
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//_gameManager.Player.RequestMovementDisable(false);
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_gameManager.Player.SetState(PlayerState.Cutscene);
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ActivateTargets();
}
}