cirnogodot/Scripts/Resources/Loot/LootTable.cs

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2025-04-25 18:33:20 +02:00
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Loot;
[GlobalClass]
public partial class LootTable : Resource
{
[Export] public Array<LootItem> Items { get; set; }
}