cirnogodot/Scripts/Resources/ItemEffects/HealEffectResource.cs

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using System;
using Cirno.Scripts.Components.FSM.Player;
using Godot;
namespace Cirno.Scripts.Resources.ItemEffects;
[GlobalClass]
[Tool]
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public partial class HealEffectResource : ItemEffectResource
{
[Export] public float HealAmount { get; private set; } = 10f;
[Export] public HealResourceType ResourceType { get; private set; } = HealResourceType.Health;
public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
{
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return new HealEffectMachine(this, parent, item).Execute();
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}
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public class HealEffectMachine(HealEffectResource resource, PlayerFSMItemUseModule parent, LootItem item)
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: IITemEffectMachine
{
public IITemEffectMachine Execute()
{
switch (resource.ResourceType)
{
case HealResourceType.Health:
parent.Health.CurrentResource += resource.HealAmount;
break;
case HealResourceType.Shield:
parent.Shield.CurrentResource += resource.HealAmount;
break;
}
return this;
}
}
public enum HealResourceType
{
Health,
Shield
}
}