cirnogodot/Scripts/Resources/Events/3D/GenericEventResource.cs

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2025-06-21 21:00:57 +02:00
using Godot;
namespace Cirno.Scripts.Resources.Events._3D;
[GlobalClass]
public abstract partial class GenericEventResource : Resource
{
[Export] public bool WaitForCompletion = true;
public abstract void Init(Node parent);
public abstract void Start(Node parent);
public abstract void UpdateEvent(double delta);
public abstract bool IsComplete();
}