cirnogodot/Scripts/Resources/CreditsEntry.cs

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using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class CreditsEntry : Resource
{
[Export]
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public string Name { get; private set; }
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[Export]
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public string Contribution { get; private set; }
[Export]
public LabelSettings CustomLabelSettings { get; private set; }
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}