cirnogodot/Scripts/Resources/BulletCreationModifier.cs

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using Cirno.Scripts.Components;
using Godot;
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namespace Cirno.Scripts.Resources;
[GlobalClass]
[Tool]
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public abstract partial class BulletCreationModifier : Resource, IBulletModifier
{
public abstract BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets);
//public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
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}