cirnogodot/Scripts/Actors/3D/AlarmSoundPlayer3D.cs

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2025-06-27 15:06:33 +02:00
using Godot;
namespace Cirno.Scripts.Actors._3D;
public partial class AlarmSoundPlayer3D : AudioStreamPlayer3D
{
public override void _Ready()
{
if (AlarmManager.Instance is not null)
{
this.Stream = AlarmManager.Instance.AlarmSound;
AlarmManager.Instance.AlarmEnabled3D += InstanceOnAlarmEnabled3D;
AlarmManager.Instance.AlarmDisabled += InstanceOnAlarmDisabled;
}
}
private void InstanceOnAlarmDisabled()
{
this.Stop();
}
private void InstanceOnAlarmEnabled3D(Vector3 location)
{
this.Play();
}
}