cirnogodot/Scenes/PixelPerfectRendering.gd

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GDScript3
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2024-03-04 08:25:41 +01:00
extends Node2D
@onready var sub_viewport: SubViewport = $SubViewport
func _unhandled_input(event: InputEvent) -> void:
# SubViewports don't receive input by default, so we have to propagate it.
sub_viewport.push_input(event)