"energy": "The light's strength multiplier. For OmniLight3D and SpotLight3D, changing this value will only change the light color's intensity, not the light's radius.",
"indirect_energy": "The light's strength multiplier. For OmniLight3D and SpotLight3D, changing this value will only change the light color's intensity, not the light's radius.",
"shadow_bias": "Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.",
"shadows": "If true, the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance"