Generation of bindings started, output file: res://addons/debug_draw_3d/gen/csharp/DebugDrawGeneratedAPI.generated.cs
Log file: res://addons/debug_draw_3d/gen/csharp/log.txt
Hold Shift to print information on the Output panel when manually starting generation via the 'Project - Tools - Debug Draw' menu
  Class: DebugDraw2D
    Wrapper...
    Constants...
    Enums...
    Methods...
      clear_all
      begin_text_group
      end_text_group
      set_text
      clear_texts
      get_render_stats
    Properties...
      empty_color
      debug_enabled
      config
      custom_canvas
  Class: DebugDraw2DStats
    Wrapper...
    Constants...
    Enums...
    Methods...
    Properties...
      overlay_text_groups
      overlay_text_lines
  Class: DebugDraw2DConfig
    Wrapper...
    Constants...
    Enums...
      BlockPosition
    Methods...
    Properties...
      text_block_position
      text_block_offset
      text_padding
      text_default_duration
      text_default_size
      text_foreground_color
      text_background_color
      text_custom_font
  Class: DebugDraw3D
    Wrapper...
    Constants...
    Enums...
      PointType
    Methods...
      regenerate_geometry_meshes
      clear_all
      draw_sphere
        color will be remapped to arg_2
      draw_sphere_xf
        color will be remapped to arg_2
      draw_cylinder
        color will be remapped to arg_2
      draw_cylinder_ab
        color will be remapped to arg_2
      draw_box
        color will be remapped to arg_2
      draw_box_ab
        color will be remapped to arg_2
      draw_box_xf
        color will be remapped to arg_2
      draw_aabb
        color will be remapped to arg_2
      draw_aabb_ab
        color will be remapped to arg_2
      draw_line_hit
        hit_color will be remapped to arg_2
        after_hit_color will be remapped to arg_2
      draw_line_hit_offset
        hit_color will be remapped to arg_2
        after_hit_color will be remapped to arg_2
      draw_line
        color will be remapped to arg_2
      draw_lines
        color will be remapped to arg_2
      draw_ray
        color will be remapped to arg_2
      draw_line_path
        color will be remapped to arg_2
      draw_arrowhead
        color will be remapped to arg_2
      draw_arrow
        color will be remapped to arg_2
      draw_arrow_ray
        color will be remapped to arg_2
      draw_arrow_path
        color will be remapped to arg_2
      draw_point_path
        points_color will be remapped to arg_2
        lines_color will be remapped to arg_2
      draw_square
        color will be remapped to arg_2
      draw_plane
        color will be remapped to arg_2
      draw_points
        color will be remapped to arg_2
      draw_camera_frustum
        color will be remapped to arg_2
      draw_camera_frustum_planes
        color will be remapped to arg_2
      draw_position
        color will be remapped to arg_2
      draw_gizmo
        color will be remapped to arg_2
      draw_grid
        color will be remapped to arg_2
      draw_grid_xf
        color will be remapped to arg_2
      draw_text
        color will be remapped to arg_2
      get_render_stats
      get_render_stats_for_world
      new_scoped_config
      scoped_config
    Properties...
      empty_color
      debug_enabled
      config
  Class: DebugDraw3DStats
    Wrapper...
    Constants...
    Enums...
    Methods...
    Properties...
      instances
      lines
      instances_physics
      lines_physics
      total_geometry
      visible_instances
      visible_lines
      total_visible
      time_filling_buffers_instances_usec
      time_filling_buffers_lines_usec
      time_filling_buffers_instances_physics_usec
      time_filling_buffers_lines_physics_usec
      total_time_filling_buffers_usec
      time_culling_instances_usec
      time_culling_lines_usec
      total_time_culling_usec
      total_time_spent_usec
      created_scoped_configs
      orphan_scoped_configs
      nodes_label3d_visible
      nodes_label3d_visible_physics
      nodes_label3d_exists
      nodes_label3d_exists_physics
      nodes_label3d_exists_total
  Class: DebugDraw3DConfig
    Wrapper...
    Constants...
    Enums...
      CullingMode
    Methods...
    Properties...
      freeze_3d_render
      visible_instance_bounds
      use_frustum_culling
      frustum_culling_mode
      frustum_length_scale
      force_use_camera_from_scene
      geometry_render_layers
      line_hit_color
      line_after_hit_color
  Class: DebugDraw3DScopeConfig
    Wrapper...
    Constants...
    Enums...
    Methods...
      set_thickness
      get_thickness
      set_center_brightness
      get_center_brightness
      set_hd_sphere
      is_hd_sphere
      set_plane_size
      get_plane_size
      set_transform
      get_transform
      set_viewport
      get_viewport
      set_no_depth_test
      is_no_depth_test
      set_text_outline_color
      get_text_outline_color
      set_text_outline_size
      get_text_outline_size
      set_text_font
      get_text_font
      set_text_fixed_size
      get_text_fixed_size
    Properties...
  Class: DebugDrawManager
    Wrapper...
    Constants...
    Enums...
    Methods...
      clear_all
    Properties...
      debug_enabled
  DebugDraw utilities:
    Arguments remap...
    Class factory...
The generation process is completed!
