[gd_scene load_steps=12 format=4 uid="uid://ss7hm1utnvn1"]

[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_g0xrw"]
[ext_resource type="Resource" uid="uid://cmgiqsmujujss" path="res://Resources/RogueliteMaps/TestMapLongX3.tres" id="2_g0xrw"]
[ext_resource type="Script" uid="uid://8umfjejbkcsm" path="res://Scripts/Actors/RogueliteEnemySpawner.cs" id="5_85rbs"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_bsrt7"]
[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="6_5pc34"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_mr604"]
[ext_resource type="Script" uid="uid://umyqgyxjiaig" path="res://Scripts/Actors/ChestMarker.cs" id="7_keuv2"]
[ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="8_bsrt7"]

[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
vertices = PackedVector2Array(166, 58, 294, 58, 294, 454, 166, 454, 166, 470, 154, 470, 154, 454, 154, 58, 26, 454, 26, 58, 166, 10, 154, 10)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
parsed_collision_mask = 353
source_geometry_mode = 1

[sub_resource type="RectangleShape2D" id="RectangleShape2D_g0xrw"]
size = Vector2(272, 406)

[sub_resource type="AtlasTexture" id="AtlasTexture_mr604"]
atlas = ExtResource("8_bsrt7")
region = Rect2(0, 0, 16, 16)

[node name="Map" type="Node2D" node_paths=PackedStringArray("RoomClearActivation")]
process_mode = 1
script = ExtResource("1_g0xrw")
RoomResource = ExtResource("2_g0xrw")
RoomClearActivation = []

[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]

[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
tile_map_data = PackedByteArray("[encoded data, 9604 characters]")
tile_set = ExtResource("5_bsrt7")
navigation_enabled = false
script = ExtResource("6_mr604")
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
metadata/_edit_lock_ = true

[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAEAAQAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAAEAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAKAAgAAAATAAQAAAAKAAkAAAALAAEAAAAKAAgAAAALAAIAAAAKAAkAAAAMAAEAAAAKAAgAAAAMAAIAAAAKAAkAAAANAAEAAAAKAAgAAAANAAIAAAAKAAkAAAAOAAEAAAAKAAgAAAAOAAIAAAAKAAkAAAAPAAEAAAAKAAgAAAAPAAIAAAAKAAkAAAAQAAEAAAAKAAgAAAAQAAIAAAAKAAkAAAARAAEAAAAKAAgAAAARAAIAAAAKAAkAAAASAAEAAAAKAAgAAAASAAIAAAAKAAkAAAABAAEAAAAKAAgAAAABAAIAAAAKAAkAAAACAAEAAAAKAAgAAAACAAIAAAAKAAkAAAADAAEAAAAKAAgAAAADAAIAAAAKAAkAAAAEAAEAAAAKAAgAAAAEAAIAAAAKAAkAAAAFAAEAAAAKAAgAAAAFAAIAAAAKAAkAAAAGAAEAAAAKAAgAAAAGAAIAAAAKAAkAAAAHAAEAAAAKAAgAAAAHAAIAAAAKAAkAAAAIAAEAAAAKAAgAAAAIAAIAAAAKAAkAAAAAAAMAAAAKAAgAAAAAAAQAAAAKAAkAAAAAAAoAAAAFAAQAAAAAAAsAAAAAAAQAAAAAAAwAAAAEAAQAAAAAAA0AAAAKAAgAAAAAAA4AAAAKAAkAAAAAABAAAAAFAAQAAAAAABEAAAAAAAQAAAAAABIAAAAAAAQAAAAAABMAAAAAAAwAAAATAAoAAAAFAAQAAAATAAsAAAAAAAQAAAATAAwAAAAEAAQAAAATAA0AAAAKAAgAAAATAA4AAAAKAAkAAAATABAAAAAFAAQAAAATABEAAAAAAAQAAAATABIAAAAAAAQAAAATABMAAAABAAwAAAAAABQAAAAFAAQAAAAAABUAAAAAAAQAAAAAABYAAAAEAAQAAAAAABcAAAAKAAgAAAAAABgAAAAKAAkAAAAAABoAAAAFAAQAAAAAABsAAAAAAAQAAAAAABwAAAAAAAQAAAAAAB0AAAAAAAwAAAABAB0AAAABAAQAAAACAB0AAAABAAQAAAADAB0AAAABAAQAAAAEAB0AAAABAAQAAAAFAB0AAAABAAQAAAAGAB0AAAABAAQAAAAHAB0AAAABAAQAAAAIAB0AAAADAAQAAAALAB0AAAACAAQAAAAMAB0AAAABAAQAAAANAB0AAAABAAQAAAAOAB0AAAABAAQAAAAPAB0AAAABAAQAAAAQAB0AAAABAAQAAAARAB0AAAABAAQAAAASAB0AAAABAAQAAAATABQAAAAFAAQAAAATABUAAAAAAAQAAAATABYAAAAEAAQAAAATABcAAAAKAAgAAAATABgAAAAKAAkAAAATABoAAAAFAAQAAAATABsAAAAAAAQAAAATABwAAAAAAAQAAAATAB0AAAABAAwAAAA=")
tile_set = ExtResource("5_bsrt7")
navigation_enabled = false
metadata/_edit_lock_ = true

[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_set = ExtResource("5_bsrt7")
navigation_enabled = false
metadata/_edit_lock_ = true

[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true

[node name="EnemySpawners" type="Node2D" parent="."]

[node name="RogueliteEnemySpawner6" type="Marker2D" parent="EnemySpawners"]
position = Vector2(99, 118)
script = ExtResource("5_85rbs")
Enemy = ExtResource("6_5pc34")

[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
visible = false
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
use_edge_connections = false

[node name="PlayerEnterDetector" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2

[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
position = Vector2(162, 255)
shape = SubResource("RectangleShape2D_g0xrw")

[node name="Features" type="Node2D" parent="."]

[node name="Chest" type="Marker2D" parent="Features"]
position = Vector2(234, 295)
script = ExtResource("7_keuv2")
MarkerTexture = SubResource("AtlasTexture_mr604")
SpawnChance = 10.0

[node name="Chest2" type="Marker2D" parent="Features"]
position = Vector2(266, 135)
script = ExtResource("7_keuv2")
MarkerTexture = SubResource("AtlasTexture_mr604")
SpawnChance = 10.0

[node name="Chest3" type="Marker2D" parent="Features"]
position = Vector2(50, 176)
script = ExtResource("7_keuv2")
MarkerTexture = SubResource("AtlasTexture_mr604")
SpawnChance = 10.0

[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]
