[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnvwgyt2tbqmr"]

[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="1_oiiyf"]

[resource]
resource_local_to_scene = true
shader = ExtResource("1_oiiyf")
shader_parameter/blink_color = Color(1, 0.0705882, 0.0392157, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 0.0
