[gd_scene load_steps=11 format=3 uid="uid://clxx2ytg3qkcr"]

[ext_resource type="Script" uid="uid://cble6kwcr7cvi" path="res://Scripts/Enemy.cs" id="1_d31cy"]
[ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="2_vh71w"]
[ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_i7ey1"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_p0lt3"]
[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="5_s8k35"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="6_vxjxr"]

[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
radius = 7.0

[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
radius = 4.0

[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
radius = 85.0529

[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
size = Vector2(8, 12)

[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon", "_playerDetection") groups=["Destroyable"]]
collision_layer = 16
collision_mask = 9
script = ExtResource("1_d31cy")
EquippedWeapon = NodePath("Weapon")
_playerDetection = NodePath("PlayerDetection")
_navigationEnabled = true
metadata/_edit_group_ = true

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("2_vh71w")
animation = &"left"
frame = 2
frame_progress = 0.309308

[node name="Damage_HitBox" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_8gtts")

[node name="RigidBody2D" type="RigidBody2D" parent="."]
collision_layer = 16

[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(0, 5)
shape = SubResource("CircleShape2D_cacb5")

[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
script = ExtResource("3_i7ey1")

[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_v711r")

[node name="ShootTimer" type="Timer" parent="."]
wait_time = 0.4
one_shot = true

[node name="Weapon" parent="." instance=ExtResource("4_p0lt3")]
WeaponData = ExtResource("5_s8k35")
BulletScene = ExtResource("6_vxjxr")

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
target_desired_distance = 64.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)

[node name="DamageHitbox" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 9

[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
shape = SubResource("RectangleShape2D_m1rsg")

[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
