[gd_resource type="Resource" script_class="PatternGroup" load_steps=13 format=3 uid="uid://du2kuv125vbrx"]

[ext_resource type="PackedScene" uid="uid://dre2wvw4pa3hc" path="res://Scenes/Weapons/Bullets/enemyBullet_mid_blue.tscn" id="1_4xpdn"]
[ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_ee42k"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_gfvud"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="3_fgjeq"]
[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="3_gr7a3"]
[ext_resource type="Script" uid="uid://cbafxkmgns6ry" path="res://Scripts/Resources/PatternGroup.cs" id="3_jvysx"]

[sub_resource type="Resource" id="Resource_uv53h"]
script = ExtResource("2_gfvud")
BulletScene = ExtResource("1_4xpdn")
BulletSpeed = 40.0
Direction = Vector2(1, 0)
BulletDamage = 20.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 20.0
DestroyOnCollision = false
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 0
TimeModifiers = []

[sub_resource type="Resource" id="Resource_ne4q3"]
script = ExtResource("2_ee42k")
BulletResource = SubResource("Resource_uv53h")
EmitterOffset = Vector2(0, 0)
bulletCount = 10
rotationSpeed = 120.0
_rotationOffset = 0.0
duration = 0.4
spread = 360.0
burstInterval = 2.0
ShotsPerBurst = 100
BurstRate = 0.0
_targetPlayer = false
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("3_fgjeq")]([])
WaitForCompletion = true

[sub_resource type="Resource" id="Resource_wtj61"]
script = ExtResource("2_gfvud")
BulletScene = ExtResource("3_gr7a3")
BulletSpeed = 50.0
Direction = Vector2(1, 0)
BulletDamage = 20.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 20.0
DestroyOnCollision = false
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 0
TimeModifiers = []

[sub_resource type="Resource" id="Resource_kohuh"]
script = ExtResource("2_ee42k")
BulletResource = SubResource("Resource_wtj61")
EmitterOffset = Vector2(0, 0)
bulletCount = 16
rotationSpeed = 60.0
_rotationOffset = 0.0
duration = 0.4
spread = 360.0
burstInterval = 2.0
ShotsPerBurst = 100
BurstRate = 0.0
_targetPlayer = false
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("3_fgjeq")]([])
WaitForCompletion = true

[sub_resource type="Resource" id="Resource_qbq0m"]
script = ExtResource("2_gfvud")
BulletScene = ExtResource("1_4xpdn")
BulletSpeed = 50.0
Direction = Vector2(1, 0)
BulletDamage = 20.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 20.0
DestroyOnCollision = false
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 0
TimeModifiers = []

[sub_resource type="Resource" id="Resource_depjj"]
script = ExtResource("2_ee42k")
BulletResource = SubResource("Resource_qbq0m")
EmitterOffset = Vector2(0, 0)
bulletCount = 10
rotationSpeed = 60.0
_rotationOffset = 0.0
duration = 0.4
spread = 360.0
burstInterval = 2.0
ShotsPerBurst = 100
BurstRate = 0.0
_targetPlayer = false
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("3_fgjeq")]([])
WaitForCompletion = true

[resource]
script = ExtResource("3_jvysx")
patterns = Array[Resource]([SubResource("Resource_ne4q3"), SubResource("Resource_kohuh"), SubResource("Resource_kohuh"), SubResource("Resource_depjj"), SubResource("Resource_depjj"), SubResource("Resource_kohuh"), SubResource("Resource_depjj")])
WaitForCompletion = true
