[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cdaeormgf78de"]

[ext_resource type="Shader" uid="uid://cjdl1m3psohju" path="res://Shaders/scanlines_static.tres" id="1_hteyp"]

[resource]
resource_local_to_scene = true
shader = ExtResource("1_hteyp")
