using Godot;

namespace Cirno.Scripts.Components.FSM._3DPlayer;

public partial class IsoPlayerStorageModule : Node
{
    [Export] public IsoPlayerFSMProxy Root { get; private set; }
    public Node RootAsNode => Root;
    
    public Vector2 FacingDirection { get; set; } = Vector2.Down;
    public Vector2 AimingDirection { get; set; } = Vector2.Down;
    public Vector3 MovementDirection { get; set; } = Vector3.Zero;
}