using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM.Elevator;
using Cirno.Scripts.Enums;
using Godot;

namespace Cirno.Scripts.Activables;

public partial class Elevator : StateMachineBase<ElevatorState, ElevatorProxy>
{
    [Export] public override ElevatorState InitialState { get; protected set; } = ElevatorState.Init;
    
}