[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://bk8s87cgwi3jp"]

[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_xvc1s"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_1ps57"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_xkwvg"]
[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_6m33l"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_rpfcq"]

[resource]
script = ExtResource("5_rpfcq")
RoomName = &"LongX3Map"
Type = 1
ScenePath = &"uid://640f2h7vxpq1"
Size = Vector2i(1, 3)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_xvc1s"), ExtResource("2_1ps57"), ExtResource("3_xkwvg"), ExtResource("4_6m33l")])
DoorDirections = 22
metadata/_custom_type_script = "uid://bl2ne8w12e3a"
