[gd_scene load_steps=6 format=3 uid="uid://crf8u0wylcgob"]

[sub_resource type="Gradient" id="Gradient_rdypf"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(0.961629, 0.709712, 0.208875, 1, 0.920897, 0.430377, 0.230309, 1, 1, 1, 1, 0.568627)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_tkcjt"]
gradient = SubResource("Gradient_rdypf")

[sub_resource type="Curve" id="Curve_ar4pe"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2

[sub_resource type="CurveTexture" id="CurveTexture_2gmgs"]
curve = SubResource("Curve_ar4pe")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8rmhf"]
particle_flag_disable_z = true
gravity = Vector3(0, -98, 0)
scale_min = 2.0
scale_max = 2.0
scale_curve = SubResource("CurveTexture_2gmgs")
color_ramp = SubResource("GradientTexture1D_tkcjt")
turbulence_enabled = true
turbulence_noise_scale = 1.08

[node name="Flame" type="GPUParticles2D"]
amount = 50
process_material = SubResource("ParticleProcessMaterial_8rmhf")
