[gd_scene load_steps=2 format=3 uid="uid://dmumxecckh42r"]

[ext_resource type="Texture2D" uid="uid://ck8e4ngk8wy0m" path="res://Sprites/Actors/Floor_Emitter.png" id="1_0r0ud"]

[node name="BrokenFloorEmitter" type="Sprite2D"]
texture = ExtResource("1_0r0ud")
hframes = 3
frame = 2
