[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://jh2wkjcvm3yc"]

[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_no224"]
[ext_resource type="PackedScene" uid="uid://dfbmny3s4rili" path="res://Scenes/Particles/IceBulletParticle.tscn" id="2_04tom"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_inavv"]

[resource]
script = ExtResource("3_inavv")
BulletScene = ExtResource("1_no224")
DestructionParticlesScene = ExtResource("2_04tom")
BulletSpeed = 300.0
Direction = Vector2(1, 0)
BulletDamage = 0.4
MaxDamage = 1.0
Knockback = 100.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 1
DamageType = 3
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = false
GrazeValue = 0.2
Attributes = 256
TimeModifiers = []
