using System.Threading;
using System.Threading.Tasks;
using Cirno.Scripts.Enums;
using Godot;
using GTweens.Builders;
using GTweens.Tweens;
using GTweensGodot.Extensions;

namespace Cirno.Scripts.Components.FSM.Elevator;

public partial class Ascending : ElevatorMovementState
{
    public override ElevatorState StateId => ElevatorState.Ascending;
    protected override Vector2 StartingPosition => MainObject.Bottom;
    protected override Vector2 EndingPosition => MainObject.Top;
    protected override ElevatorState EndState => ElevatorState.Top;
}