[gd_scene load_steps=47 format=3 uid="uid://if0eawpl7ptu"]

[ext_resource type="Texture2D" uid="uid://binx081o2x6to" path="res://addons/VFEZ-godot/Images/croco_sprite.png" id="1_7yy4n"]
[ext_resource type="Script" path="res://addons/VFEZ-godot/vfez_material_2d.gd" id="1_arucr"]

[sub_resource type="Shader" id="Shader_wv3kq"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define OUTLINE
#define COLOR_SHADOW
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="FastNoiseLite" id="FastNoiseLite_rsx1l"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jrx7g"]
seamless = true
noise = SubResource("FastNoiseLite_rsx1l")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_bsn0d"]
shader = SubResource("Shader_wv3kq")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_alpha = 1.0
shader_parameter/outline_glow = 1.0
shader_parameter/outline_width = 0.0
shader_parameter/only_render_outline = false
shader_parameter/use_pixel_perfect_outline = true
shader_parameter/outline_pixel_width = 8
shader_parameter/use_outline_texture = false
shader_parameter/outline_texture_scale = Vector2(1, 1)
shader_parameter/outline_texture_offset = Vector2(0, 0)
shader_parameter/outline_texture_scroll_speed = Vector2(0, 0)
shader_parameter/use_outline_distortion = true
shader_parameter/outline_distortion_texture_scale = Vector2(1, 1)
shader_parameter/outline_distortion_texture_offset = Vector2(0, 0)
shader_parameter/outline_distortion_texture_scroll_speed = Vector2(0.1, 0.1)
shader_parameter/outline_distortion_amount = 0.1
shader_parameter/outline_distortion_texture = SubResource("NoiseTexture2D_jrx7g")
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = true
shader_parameter/color_shadow_x = 0.1
shader_parameter/color_shadow_y = 0.1
shader_parameter/color_shadow_alpha = 1.0
shader_parameter/color_shadow_color = Color(0, 0, 0, 1)
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Environment" id="Environment_arucr"]
glow_enabled = true
glow_bloom = 0.12
glow_blend_mode = 1

[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_x0bi3"]
bg_color = Color(0.085, 0.30175, 0.85, 1)

[sub_resource type="Shader" id="Shader_kep2j"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define OUTLINE
#define COLOR_SHADOW
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="FastNoiseLite" id="FastNoiseLite_mc2wo"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_u0a12"]
seamless = true
noise = SubResource("FastNoiseLite_mc2wo")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wc5bf"]
shader = SubResource("Shader_kep2j")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_alpha = 1.0
shader_parameter/outline_glow = 1.0
shader_parameter/outline_width = 0.0
shader_parameter/only_render_outline = false
shader_parameter/use_pixel_perfect_outline = true
shader_parameter/outline_pixel_width = 8
shader_parameter/use_outline_texture = false
shader_parameter/outline_texture_scale = Vector2(1, 1)
shader_parameter/outline_texture_offset = Vector2(0, 0)
shader_parameter/outline_texture_scroll_speed = Vector2(0, 0)
shader_parameter/use_outline_distortion = true
shader_parameter/outline_distortion_texture_scale = Vector2(1, 1)
shader_parameter/outline_distortion_texture_offset = Vector2(0, 0)
shader_parameter/outline_distortion_texture_scroll_speed = Vector2(0.1, 0.1)
shader_parameter/outline_distortion_amount = 0.1
shader_parameter/outline_distortion_texture = SubResource("NoiseTexture2D_u0a12")
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = true
shader_parameter/color_shadow_x = 0.1
shader_parameter/color_shadow_y = 0.1
shader_parameter/color_shadow_alpha = 1.0
shader_parameter/color_shadow_color = Color(0, 0, 0, 1)
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_7xb8f"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define UV_FISHEYE
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_0ewij"]
shader = SubResource("Shader_7xb8f")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0.22, 0.175)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = false
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.432
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = true
shader_parameter/uv_fisheye_center_x = 0.5
shader_parameter/uv_fisheye_center_y = 0.5
shader_parameter/uv_fisheye_amount = 0.335
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0
metadata/_custom_type_script = "uid://dlipme63w16j5"

[sub_resource type="Shader" id="Shader_m67vi"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define COLOR_OVERLAY_TEXTURE
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="FastNoiseLite" id="FastNoiseLite_fwmf6"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jpm1p"]
seamless = true
noise = SubResource("FastNoiseLite_fwmf6")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2gk0o"]
shader = SubResource("Shader_m67vi")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = true
shader_parameter/color_overlay_tex_scale = Vector2(1, 1)
shader_parameter/color_overlay_tex_offset = Vector2(0, 0)
shader_parameter/color_overlay_color = Color(1, 1, 0, 1)
shader_parameter/color_overlay_glow = 1.0
shader_parameter/color_overlay_blend = 1.0
shader_parameter/color_overlay_tex_scroll_x = 0.25
shader_parameter/color_overlay_tex_scroll_y = 0.25
shader_parameter/color_overlay_mult = false
shader_parameter/color_overlay_tex = SubResource("NoiseTexture2D_jpm1p")
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_8jh0o"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define UV_DISTORTION
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="FastNoiseLite" id="FastNoiseLite_vunhv"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_040a5"]
noise = SubResource("FastNoiseLite_vunhv")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_s4rvr"]
shader = SubResource("Shader_8jh0o")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = true
shader_parameter/distortion_tex_scale = Vector2(1, 1)
shader_parameter/distortion_tex_offset = Vector2(0, 0)
shader_parameter/distortion_amount = 0.345
shader_parameter/distortion_speed = Vector2(0.1, 0.1)
shader_parameter/distortion_tex = SubResource("NoiseTexture2D_040a5")
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_gfgdd"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define COLOR_NEGATIVE
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_7h522"]
shader = SubResource("Shader_gfgdd")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = true
shader_parameter/color_negative_blend = 1.0
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_yedcx"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define COLOR_HOLOGRAM
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_d5a0e"]
shader = SubResource("Shader_yedcx")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = true
shader_parameter/color_hologram_stripes_color = Color(0, 1, 1, 1)
shader_parameter/color_hologram_stripes_amount = 0.411
shader_parameter/color_hologram_unchanged_amount = 0.24
shader_parameter/color_hologram_stripes_speed = 4.74
shader_parameter/color_hologram_min_alpha = 0.1
shader_parameter/color_hologram_max_alpha = 1.0
shader_parameter/color_hologram_blend = 0.725
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_vk4qm"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define COLOR_HSV_SHIFT
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_svkmx"]
shader = SubResource("Shader_vk4qm")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = true
shader_parameter/h_shift = 180.0
shader_parameter/s_shift = 1.0
shader_parameter/v_shift = 1.0
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_x77co"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define UV_TWIST
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_dj2rv"]
shader = SubResource("Shader_x77co")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = true
shader_parameter/uv_twist_amount = 0.172
shader_parameter/uv_twist_pos_x = 0.5
shader_parameter/uv_twist_pos_y = 0.5
shader_parameter/uv_twist_radius = 0.75
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_hwu02"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define COLOR_SHINE
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_o4bx6"]
shader = SubResource("Shader_hwu02")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = true
shader_parameter/color_shine_color = Color(1, 0.933333, 0, 1)
shader_parameter/color_shine_location = 0.5
shader_parameter/color_shine_angle = 0.0
shader_parameter/color_shine_width = 0.1
shader_parameter/color_shine_glow = 1.0
shader_parameter/color_shine_mask_red_as_alpha = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_ubs67"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define UV_PINCH
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v5mhn"]
shader = SubResource("Shader_ubs67")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = true
shader_parameter/uv_pinch_center_x = 0.5
shader_parameter/uv_pinch_center_y = 0.5
shader_parameter/uv_pinch_amount = 0.105
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_c5u6x"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define CHROMATIC_ABERRATION
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_06gj7"]
shader = SubResource("Shader_c5u6x")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = true
shader_parameter/chromatic_aberration_amount = 1.0
shader_parameter/chromatic_aberration_alpha = 0.4
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_hnqd7"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define COLOR_GRADIENT
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_g84t5"]
shader = SubResource("Shader_hnqd7")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = true
shader_parameter/color_gradient_blend = 0.5
shader_parameter/color_gradient_boost_x = 0.5
shader_parameter/color_gradient_boost_y = 0.5
shader_parameter/color_gradient_top_right_color = Color(1, 0, 0, 1)
shader_parameter/color_gradient_bottom_right_color = Color(0, 1, 0, 1)
shader_parameter/color_gradient_top_left_color = Color(0, 0, 1, 1)
shader_parameter/color_gradient_bottom_left_color = Color(1, 1, 0, 1)
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_o3xdy"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define COLOR_RAMP
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="Gradient" id="Gradient_r8mve"]
colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_ayeke"]
gradient = SubResource("Gradient_r8mve")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_xyb0m"]
shader = SubResource("Shader_o3xdy")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = true
shader_parameter/color_ramp_albedo = Color(1, 1, 1, 1)
shader_parameter/color_ramp_luminosity = 0.0
shader_parameter/color_ramp_blend = 1.0
shader_parameter/color_ramp_texture = SubResource("GradientTexture1D_ayeke")
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_ewejt"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define MOTION_BLUR
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_411on"]
shader = SubResource("Shader_ewejt")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = true
shader_parameter/motion_blur_angle = 0.328
shader_parameter/motion_blur_dist = 2.436
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = false
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[sub_resource type="Shader" id="Shader_4curf"]
resource_name = "VFEZ2DPreview"
code = "
// This shader was dynamically generated by the VFEZ material.
// **********************************
// Every change to the VFEZ material Render Options or 
// Include Options generates a new shader. After every change
// you can click on the new exported shader in the editor to view
// the latest changes. Only the definitions (#define) actually change.
// **********************************
shader_type canvas_item;
#define BLEND_MIX
#define ALPHA_RADIAL_CLIP
#include \"res://addons/VFEZ-godot/Shaders/vfez_2d_template.gdshaderinc\"
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ja4cr"]
shader = SubResource("Shader_4curf")
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/texture_scroll_speed = Vector2(0, 0)
shader_parameter/replicate_on_scale = true
shader_parameter/texture_color = Color(1, 1, 1, 1)
shader_parameter/texture_alpha = 1.0
shader_parameter/texture_red_as_alpha = false
shader_parameter/premultiply_color = false
shader_parameter/premultiply_alpha = false
shader_parameter/contrast = 1.0
shader_parameter/brightness = 0.0
shader_parameter/rect_size_ratio = 1.0
shader_parameter/use_uv_polar = false
shader_parameter/use_uv_distortion = false
shader_parameter/use_uv_rotation = false
shader_parameter/use_uv_pixelate = false
shader_parameter/use_uv_twist = false
shader_parameter/use_uv_fisheye = false
shader_parameter/use_uv_pinch = false
shader_parameter/use_uv_handrawn = false
shader_parameter/use_uv_shake = false
shader_parameter/use_uv_wave = false
shader_parameter/use_uv_round_wave = false
shader_parameter/use_uv_wind = false
shader_parameter/use_uv_wrap = false
shader_parameter/use_uv_zoom = false
shader_parameter/use_color_single = false
shader_parameter/use_color_overlay_texture = false
shader_parameter/use_outline = false
shader_parameter/use_outline_inner = false
shader_parameter/use_alpha_disolve = false
shader_parameter/use_chromatic_aberration = false
shader_parameter/use_motion_blur = false
shader_parameter/use_glitch = false
shader_parameter/use_color_gradient = false
shader_parameter/use_color_radial_gradient = false
shader_parameter/use_color_toning = false
shader_parameter/use_color_ramp = false
shader_parameter/use_color_change = false
shader_parameter/use_color_ghost = false
shader_parameter/use_color_hologram = false
shader_parameter/use_color_posterize = false
shader_parameter/use_color_negative = false
shader_parameter/use_color_glow = false
shader_parameter/use_color_hsv_shift = false
shader_parameter/use_color_shadow = false
shader_parameter/use_color_greyscale = false
shader_parameter/use_color_shine = false
shader_parameter/use_alpha_mask = false
shader_parameter/use_alpha_remap = false
shader_parameter/use_alpha_cutoff = false
shader_parameter/use_alpha_clip = false
shader_parameter/use_alpha_radial_clip = true
shader_parameter/alpha_radial_clip_start_angle = 70.0
shader_parameter/alpha_radial_clip_one = 70.0
shader_parameter/alpha_radial_clip_two = 150.0
shader_parameter/use_alpha_flicker = false
shader_parameter/use_particle_anim = false
script = ExtResource("1_arucr")
BlendMode = 0
LightMode = 0

[node name="VfezExamples2d" type="Node2D"]

[node name="examples" type="Node2D" parent="."]

[node name="croco_example" type="Sprite2D" parent="examples"]
material = SubResource("ShaderMaterial_bsn0d")
position = Vector2(571, 293)
texture = ExtResource("1_7yy4n")

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_arucr")

[node name="CanvasLayer" type="CanvasLayer" parent="."]

[node name="Control" type="PanelContainer" parent="CanvasLayer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_x0bi3")

[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer/Control"]
layout_mode = 2

[node name="GridContainer" type="GridContainer" parent="CanvasLayer/Control/CenterContainer"]
layout_mode = 2
columns = 5

[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_wc5bf")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect2" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_0ewij")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_2gk0o")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect4" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_s4rvr")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect5" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_7h522")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect6" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_d5a0e")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect7" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_svkmx")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect8" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_dj2rv")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect9" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_o4bx6")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect10" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_v5mhn")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect11" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_06gj7")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect12" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_g84t5")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect13" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_xyb0m")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect14" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_411on")
layout_mode = 2
texture = ExtResource("1_7yy4n")

[node name="TextureRect15" type="TextureRect" parent="CanvasLayer/Control/CenterContainer/GridContainer"]
material = SubResource("ShaderMaterial_ja4cr")
layout_mode = 2
texture = ExtResource("1_7yy4n")
