[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://bhbufxodybsw4"]

[ext_resource type="Texture2D" uid="uid://8n23xie4kore" path="res://Sprites/Items/Shield_Pickup.png" id="1_0hq6q"]
[ext_resource type="Script" uid="uid://bxgjw8wis5l0t" path="res://Scripts/Resources/ItemEffects/HealPercentEffectResource.cs" id="2_mvfwl"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_xsuq5"]

[sub_resource type="Resource" id="Resource_qh6j2"]
script = ExtResource("2_mvfwl")
HealPercentage = 25.0
ResourceType = 1
metadata/_custom_type_script = "uid://bxgjw8wis5l0t"

[resource]
script = ExtResource("2_xsuq5")
ItemName = &"Shield Charge"
ShortName = &"Shield"
ItemDescription = &"Recharges the shield by 25%"
ItemKey = &"SHIELD"
Item = 8
Tier = 0
Price = 3
ItemEffect = SubResource("Resource_qh6j2")
Amount = 1
Max = 10
PickupIfMaxed = false
ConsumeOnUse = true
UiType = 0
Selectable = true
AutoPickup = true
InventorySprite = ExtResource("1_0hq6q")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
metadata/_custom_type_script = "uid://epnwjptvks3t"
