using Godot;

namespace Cirno.Scripts.Resources;

[GlobalClass]
public partial class MapResource : Resource
{
    [Export] public int LevelId { get; set; }
    [Export] public StringName MapName { get; set; }
    [Export] public StringName MapDescription { get; set; }
    [Export] public StringName ScenePath { get; set; }
    [Export] public bool WeaponsAllowed { get; set; }
    [Export] public MapStartDataResource StartData { get; set; }
}