using Cirno.Scripts.Components;
using Godot;

namespace Cirno.Scripts.Resources;

[GlobalClass]
[Tool]
public abstract partial class BulletCreationModifier : Resource, IBulletModifier
{
    public abstract BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets);
    //public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
}