[gd_scene load_steps=8 format=3 uid="uid://c1va8s6p050kx"]

[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_iee4x"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_wy3cq"]
[ext_resource type="Resource" uid="uid://cfod8kephnio6" path="res://Resources/Items/Nuclear_Ammo_Pickup.tres" id="3_uan86"]
[ext_resource type="Texture2D" uid="uid://bxwcjp25xba1j" path="res://Sprites/Items/Nuclear_Ammo.png" id="4_b086f"]

[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]

[sub_resource type="AtlasTexture" id="AtlasTexture_am0yf"]
atlas = ExtResource("4_b086f")
region = Rect2(0, 0, 16, 16)

[sub_resource type="SpriteFrames" id="SpriteFrames_q2nuw"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_am0yf")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[node name="NuclearAmmo" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_iee4x")
LootTable = Array[ExtResource("2_wy3cq")]([ExtResource("3_uan86")])

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6vv2s")

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_q2nuw")

[connection signal="area_entered" from="." to="." method="_on_area_entered"]
