[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://ncukdupc7hbm"]

[ext_resource type="PackedScene" uid="uid://h11o0et1y54v" path="res://Scenes/Weapons/Bullets/explosion.tscn" id="1_bca33"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_c6epu"]

[resource]
script = ExtResource("2_c6epu")
BulletScene = ExtResource("1_bca33")
BulletSpeed = 0.0
Direction = Vector2(1, 0)
BulletDamage = 8.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 0.4
DestroyOnCollision = false
Owner = 0
DamageType = 4
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = false
GrazeValue = 1.0
Attributes = 16
TimeModifiers = []
