using Godot;

namespace Cirno.Scripts.Components.FSM.Player;

public partial class PlayerStorageModule : Node2D
{
    [Export]
    public PlayerFSMProxy Root { get; private set; }
    public Node2D RootAsNode => Root;
    public Vector2 FacingDirection { get; set; }
    public Vector2 AimingDirection { get; set; }
    
}