[gd_scene load_steps=4 format=3 uid="uid://crry0rgk7a8sm"]

[ext_resource type="Script" uid="uid://2ji3nxqbq577" path="res://Scripts/Weapon.cs" id="1_f5iec"]
[ext_resource type="Script" uid="uid://dw7nwfbws3op4" path="res://Scripts/Weapons/WeaponSoundModule.cs" id="2_uwnyl"]
[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_dbepg"]

[node name="Weapon" type="Node2D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")]
script = ExtResource("1_f5iec")
Muzzle = NodePath("Muzzle")
Pivot = NodePath("Pivot")
Sprite = NodePath("Sprite2D")

[node name="Muzzle" type="Marker2D" parent="."]

[node name="Pivot" type="Marker2D" parent="."]
position = Vector2(-4.685, 3.52)

[node name="ShootTimer" type="Timer" parent="."]
one_shot = true

[node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")]
script = ExtResource("2_uwnyl")
Weapon = NodePath("..")
ShootSound = NodePath("ShootSound")
ReloadSound = NodePath("ReloadSound")
EmptySound = NodePath("EmptySound")

[node name="ShootSound" type="AudioStreamPlayer2D" parent="SoundModule"]
bus = &"Effects"
area_mask = 2

[node name="ReloadSound" type="AudioStreamPlayer2D" parent="SoundModule"]

[node name="EmptySound" type="AudioStreamPlayer2D" parent="SoundModule"]

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("3_dbepg")

[connection signal="Empty" from="." to="SoundModule" method="PlayEmptySound"]
[connection signal="Reloading" from="." to="SoundModule" method="PlayReloadSound"]
[connection signal="Shooting" from="." to="SoundModule" method="PlayShootSound"]
