using System;
using Godot;

namespace Cirno.Scripts.Resources;

[GlobalClass]
public partial class MusicResource : Resource
{
    [Export]
    public string TrackName { get; set; }

    [Export]
    public string AuthorName { get; set; }

    [Export]
    public string Description { get; set; }

    [Export]
    public bool ShowAuthor { get; set; }

    [Export]
    public AudioStream Track { get; set; }
}
