using System;

namespace Cirno.Scripts.Components;

[Flags]
public enum BulletFlags
{
    Freezable = 1 << 1,
    Controllable = 1 << 2,
    Bouncy = 1 << 3,
    Piercing = 1 << 4,
    Grazeable = 1 << 5,
    Rotateable = 1 << 6,
    PersistSprite = 1 << 7,
    DieOutOfScreen  = 1 << 8,
    // Max 31
}