<Project Sdk="Godot.NET.Sdk/4.4.0">
  <PropertyGroup>
    <TargetFramework>net8.0</TargetFramework>
    <EnableDynamicLoading>true</EnableDynamicLoading>
  </PropertyGroup>
  <PropertyGroup Condition="$(GIT_ASSEMBLY_SEM_VER) != ''">
    <Version>$(GIT_ASSEMBLY_SEM_VER)</Version>
    <AssemblyVersion>$(GIT_ASSEMBLY_SEM_VER)</AssemblyVersion>
    <FileVersion>$(GIT_ASSEMBLY_SEM_FILE_VER)</FileVersion>
  </PropertyGroup>
  <ItemGroup>
    <Content Include="Export.ps1" />
    <Content Include="omnisharp.json" />
    <Content Include="Publish.ps1" />
    <Content Include="Scripts\Resources\Events\tsconfig.json" />
  </ItemGroup>
  <!--<ItemGroup>
    <PackageReference Include="GitVersion.MsBuild" Version="6.2.0">
      <PrivateAssets>all</PrivateAssets>
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
    </PackageReference>
  </ItemGroup>-->
</Project>