[gd_scene load_steps=6 format=3 uid="uid://4q82gggqax87"]

[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_vx8ix"]
[ext_resource type="Resource" uid="uid://cfq121rs3bsu8" path="res://Resources/Items/Cheat_Gun_Item.tres" id="2_si1ac"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_whagr"]
[ext_resource type="Texture2D" uid="uid://cwy7g861vnbj1" path="res://Sprites/Items/Cheat_Gun.png" id="3_6qev1"]

[sub_resource type="CircleShape2D" id="CircleShape2D_jtwy2"]

[node name="CheaetGun" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_vx8ix")
LootTable = Array[ExtResource("2_whagr")]([ExtResource("2_si1ac")])

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("3_6qev1")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jtwy2")
