[gd_resource type="Resource" script_class="WeaponResource" load_steps=7 format=3 uid="uid://dyaxm3st70sh6"]

[ext_resource type="PackedScene" uid="uid://dh81snen2f6bf" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_blue_small.tscn" id="1_uu3nm"]
[ext_resource type="Script" uid="uid://b6h8slfcd5suh" path="res://Scripts/Resources/DecreasingSpeedModifier.cs" id="2_1ok24"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_elbjf"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_17dut"]

[sub_resource type="Resource" id="Resource_ktwe0"]
script = ExtResource("2_1ok24")
decreaseRate = 0.1
metadata/_custom_type_script = "uid://b6h8slfcd5suh"

[sub_resource type="Resource" id="Resource_5eesc"]
script = ExtResource("3_elbjf")
BulletScene = ExtResource("1_uu3nm")
BulletSpeed = 100.0
Direction = Vector2(1, 0)
BulletDamage = 40.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = true
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 0
Modifier = SubResource("Resource_ktwe0")
TimeModifiers = Array[Object]([])
metadata/_custom_type_script = "uid://dslyrfcej3g2n"

[resource]
script = ExtResource("4_17dut")
Name = &""
BulletData = SubResource("Resource_5eesc")
Priority = 0
AmmoPerShot = 1
RateOfFire = 0.4
BulletCapacity = 20
ReloadTime = 2.0
AutoReload = true
InfiniteAmmo = true
ItemKey = &""
AmmoKey = &""
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
_rotationOffset = 0.0
metadata/_custom_type_script = "uid://b6fmrnipv88bk"
