[gd_scene load_steps=14 format=3 uid="uid://dbgvy5enatg0y"]

[ext_resource type="Script" uid="uid://cble6kwcr7cvi" path="res://Scripts/Enemy.cs" id="1_7e83j"]
[ext_resource type="Texture2D" uid="uid://b7kwstavr73pe" path="res://Sprites/Actors/Robot2.png" id="2_r1g2v"]
[ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_75mq7"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_0ryiv"]
[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="5_rp2iv"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="6_ol05d"]

[sub_resource type="AtlasTexture" id="AtlasTexture_s1iwv"]
atlas = ExtResource("2_r1g2v")
region = Rect2(0, 0, 16, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_dan4u"]
atlas = ExtResource("2_r1g2v")
region = Rect2(16, 0, 16, 32)

[sub_resource type="SpriteFrames" id="SpriteFrames_q3w3x"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_s1iwv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dan4u")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
radius = 7.0

[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
radius = 4.0

[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
radius = 85.0529

[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
size = Vector2(8, 12)

[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon", "_playerDetection") groups=["Destroyable"]]
collision_layer = 16
collision_mask = 9
script = ExtResource("1_7e83j")
Health = 8.0
WalkSpeed = 1000.0
AlarmReactRange = 50.0
EquippedWeapon = NodePath("Weapon")
_playerDetection = NodePath("PlayerDetection")
_navigationEnabled = true
metadata/_edit_group_ = true

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_q3w3x")

[node name="Damage_HitBox" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_8gtts")

[node name="RigidBody2D" type="RigidBody2D" parent="."]
collision_layer = 16

[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(0, 5)
shape = SubResource("CircleShape2D_cacb5")

[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
script = ExtResource("3_75mq7")

[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_v711r")

[node name="ShootTimer" type="Timer" parent="."]
wait_time = 0.4
one_shot = true

[node name="Weapon" parent="." instance=ExtResource("4_0ryiv")]
WeaponData = ExtResource("5_rp2iv")
BulletScene = ExtResource("6_ol05d")

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
target_desired_distance = 64.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)

[node name="DamageHitbox" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 9

[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
shape = SubResource("RectangleShape2D_m1rsg")

[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
