using Cirno.Scripts.Components.Actors;
using Godot;

namespace Cirno.Scripts.Components.FSM.Enemy;

public partial class EnemyDamageReceiver : Area2D, IHittable
{
    [Export]
    public ActorResourceProvider HealthProvider { get; private set; }
    
    public void Hit(float damage, DamageType damageType = DamageType.Neutral)
    {
        
    }
}