[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://cgac12krx7vbf"]

[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_j16nh"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_dneml"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_m2ese"]
[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_fojtq"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_2u7yj"]

[resource]
script = ExtResource("5_2u7yj")
RoomName = &"Boss1"
Type = 6
ScenePath = &"uid://dtoc133avgmpk"
Size = Vector2i(1, 1)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
SpawnableEnemies = Array[Object]([ExtResource("1_j16nh"), ExtResource("2_dneml"), ExtResource("3_m2ese"), ExtResource("4_fojtq")])
DoorDirections = 2
metadata/_custom_type_script = "uid://bl2ne8w12e3a"
