[gd_scene load_steps=13 format=3 uid="uid://d1rlw6ddpmrn8"]

[ext_resource type="Script" uid="uid://bjs2u8gogvs03" path="res://Scripts/Actors/Boss.cs" id="1_na4uq"]
[ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_gka5j"]
[ext_resource type="SpriteFrames" uid="uid://b40acsfrnssox" path="res://Resources/Sprites/Rumia_Boss.tres" id="3_vqdji"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_xc6nm"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="5_g1p0m"]
[ext_resource type="Resource" uid="uid://d2l607uabv3d6" path="res://Resources/BossPhases/Rumia_Boss_Script.tres" id="6_ifwrk"]
[ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="7_2obh7"]
[ext_resource type="Script" uid="uid://dtg2vhquyrib3" path="res://Scripts/Components/Actors/BossSpriteAnimator.cs" id="8_vqdji"]

[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
radius = 7.0

[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
radius = 4.0

[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
radius = 85.0529

[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
size = Vector2(8, 12)

[node name="Rumia" type="CharacterBody2D" groups=["Destroyable"]]
collision_layer = 16
collision_mask = 9
script = ExtResource("1_na4uq")
BossName = "Rumia"
BossScript = ExtResource("6_ifwrk")
CameraOffset = Vector2(0, 32)
Health = 200.0
metadata/_edit_group_ = true

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("3_vqdji")
animation = &"Left"
autoplay = "default"
frame = 1
frame_progress = 0.41097

[node name="Damage_HitBox" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_8gtts")

[node name="RigidBody2D" type="RigidBody2D" parent="."]
collision_layer = 16

[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(0, 5)
shape = SubResource("CircleShape2D_cacb5")

[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
script = ExtResource("3_gka5j")

[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_v711r")

[node name="ShootTimer" type="Timer" parent="."]
wait_time = 0.4
one_shot = true

[node name="Weapon" parent="." instance=ExtResource("4_xc6nm")]
BulletScene = ExtResource("5_g1p0m")

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
target_desired_distance = 64.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)

[node name="DamageHitbox" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 9

[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
shape = SubResource("RectangleShape2D_m1rsg")

[node name="BulletSpawner" type="Node2D" parent="."]
script = ExtResource("7_2obh7")
BulletScene = ExtResource("5_g1p0m")

[node name="BossSpriteAnimator" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite2D", "Enemy")]
script = ExtResource("8_vqdji")
AnimatedSprite2D = NodePath("../AnimatedSprite2D")
Enemy = NodePath("..")
LeftAnimationName = &"Left"
RightAnimationName = &"Right"

[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="." method="_on_area_exited"]
[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
