[gd_scene load_steps=6 format=3 uid="uid://jmijre3eaf8m"]

[sub_resource type="Gradient" id="Gradient_417ds"]
colors = PackedColorArray(0.90732, 0.880677, 0.238848, 1, 1, 0.223786, 0.223786, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_b2evf"]
gradient = SubResource("Gradient_417ds")

[sub_resource type="Curve" id="Curve_xis5v"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.340659), 0.0, 0.0, 0, 0]
point_count = 2

[sub_resource type="CurveTexture" id="CurveTexture_y21cl"]
curve = SubResource("Curve_xis5v")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4vw6r"]
particle_flag_disable_z = true
spread = 180.0
initial_velocity_min = 30.0
initial_velocity_max = 75.0
gravity = Vector3(0, 0, 0)
damping_min = 28.0
damping_max = 28.0
scale_curve = SubResource("CurveTexture_y21cl")
color_ramp = SubResource("GradientTexture1D_b2evf")

[node name="Explosion" type="GPUParticles2D"]
emitting = false
amount = 20
one_shot = true
explosiveness = 1.0
process_material = SubResource("ParticleProcessMaterial_4vw6r")
