[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://dqnvesdj0dk3v"]

[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="1_o3tyw"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="1_vsj6i"]

[resource]
script = ExtResource("1_o3tyw")
BulletScene = ExtResource("1_vsj6i")
BulletSpeed = 60.0
Direction = Vector2(1, 0)
BulletDamage = 12.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 290
TimeModifiers = []
