# Can't use this because Godot can't save nested custom resources
# Leaving here in case this is fixed in the future

#extends Resource
#class_name PalettePluginFavorite
#
#var _default_button_color = '#21262e'
#
#var directory:String
#var color:Color = Color(_default_button_color)
#var instantiate_scenes_for_previews:bool = false
