[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://c33k8fbmgw46b"]

[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_mqcg1"]
constant = Color(0, 0, 0, 1)

[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_kvn47"]
parameter_name = "ColorParameter"
default_value_enabled = true
default_value = Color(1, 1, 0, 1)

[resource]
code = "shader_type spatial;
uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 0.000000, 1.000000);



void fragment() {
// ColorConstant:2
	vec4 n_out2p0 = vec4(0.000000, 0.000000, 0.000000, 1.000000);


// ColorParameter:3
	vec4 n_out3p0 = ColorParameter;


// Output:0
	ALBEDO = vec3(n_out2p0.xyz);
	EMISSION = vec3(n_out3p0.xyz);


}
"
nodes/fragment/0/position = Vector2(480, 140)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_mqcg1")
nodes/fragment/2/position = Vector2(227.319, 156.469)
nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_kvn47")
nodes/fragment/3/position = Vector2(80, 280)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 0, 5)
