[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=3 format=3 uid="uid://5bc1qysixhmh"]

[ext_resource type="Script" uid="uid://6o4wbl0iau0v" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_4prc0"]
[ext_resource type="Resource" uid="uid://x4g06004i574" path="res://3D/TrenchBroom/EntityDefinitions/base/globalname_base.tres" id="1_4xlxh"]

[resource]
script = ExtResource("1_4prc0")
classname = "Actor"
description = ""
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_4xlxh")])
class_properties = {
"angles": Vector3(0, 0, 0),
"flags": [["Player", 1, 0], ["BIG friend", 2, 0], ["Attentive friend", 4, 0], ["Happy friend", 8, 0]],
"scale": 1.0
}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.8, 0, 0, 1),
"size": AABB(-8, -8, -8, 8, 8, 8)
}
node_class = ""
name_property = ""
