[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://ia1t5p4mhom3"]

[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_28dln"]
[ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_xk42r"]
[ext_resource type="Script" uid="uid://cpyxccm5gwv84" path="res://3D/TrenchBroom/EntityScripts/Lights/light_omni.gd" id="3_brt48"]

[resource]
script = ExtResource("1_28dln")
script_class = ExtResource("3_brt48")
apply_rotation_on_map_build = false
apply_scale_on_map_build = true
classname = "light_omni"
description = "OmniLight3D entity."
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_xk42r")])
class_properties = {
"range": 320.0
}
class_property_descriptions = {
"range": "The light's radius in Quake Units. The entity script converts this to Godot Units in the LightOmni script."
}
auto_apply_to_matching_node_properties = false
meta_properties = {}
node_class = "OmniLight3D"
name_property = ""
