[gd_scene load_steps=6 format=3 uid="uid://dioiq4nb7kiet"]

[ext_resource type="Script" uid="uid://buneqosduiwkm" path="res://Scripts/Actors/3D/ForceField3D.cs" id="1_4cotp"]
[ext_resource type="Texture2D" uid="uid://6p28earvo6m2" path="res://textures/Manual/Forcefield/ForceField1.png" id="1_xl5wo"]

[sub_resource type="BoxShape3D" id="BoxShape3D_7axon"]
size = Vector3(1.99927, 2.00482, 0.140869)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4cotp"]
transparency = 1
albedo_color = Color(1, 1, 1, 0.490196)
albedo_texture = ExtResource("1_xl5wo")
texture_filter = 0

[sub_resource type="QuadMesh" id="QuadMesh_hfile"]
material = SubResource("StandardMaterial3D_4cotp")
size = Vector2(2, 2)

[node name="Forcefield" type="AnimatableBody3D" groups=["Solid"]]
collision_layer = 16
collision_mask = 0
script = ExtResource("1_4cotp")
TargetName = &""

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00500488, 0.00234985, -0.00524902)
shape = SubResource("BoxShape3D_7axon")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
mesh = SubResource("QuadMesh_hfile")
