[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://jnnorlsenrwb"]

[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_iat24"]
[ext_resource type="Resource" uid="uid://bfjnt8q3l2p65" path="res://3D/TrenchBroom/EntityDefinitions/base/func_base.tres" id="1_u74n5"]
[ext_resource type="Resource" uid="uid://c1utxplehq2jl" path="res://3D/TrenchBroom/EntityDefinitions/base/targetname_base.tres" id="2_hl13i"]
[ext_resource type="Script" uid="uid://c5nyynixjdc6k" path="res://3D/TrenchBroom/EntityScripts/Solid/FuncMove.cs" id="4_idgeg"]

[resource]
script = ExtResource("1_iat24")
spawn_type = 2
origin_type = 3
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 0
build_occlusion = false
render_layers = 1
collision_shape_type = 2
collision_layer = 1
collision_mask = 0
collision_priority = 1.0
collision_shape_margin = 0.04
add_textures_metadata = false
add_vertex_metadata = false
add_face_position_metadata = false
add_face_normal_metadata = false
add_collision_shape_face_range_metadata = false
script_class = ExtResource("4_idgeg")
classname = "func_move"
description = "Movable and rotatable geometry. Valid move functions are use, toggle, mv_forward, and mv_reverse."
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_u74n5"), ExtResource("2_hl13i")])
class_properties = {
"move_pos": Vector3(0, 0, 0),
"move_rot": Vector3(0, 0, 0),
"speed": 3.0
}
class_property_descriptions = {
"move_pos": "Relative destination position in Quake Units. This will be converted into Godot Units in the FuncMove script.",
"move_rot": "Rotation destination in degrees.",
"speed": "Speed"
}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0, 0.965697, 0.199462, 1)
}
node_class = "AnimatableBody3D"
name_property = ""
metadata/_custom_type_script = "uid://msq50x6rk4po"
