[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bl11nqexe4n43"]

[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_ig6cx"]
[ext_resource type="Script" uid="uid://oq2ep51w11u5" path="res://3D/TrenchBroom/EntityScripts/Solid/worldspawn.gd" id="2_n613u"]

[resource]
script = ExtResource("1_ig6cx")
spawn_type = 1
collision_mask = 0
script_class = ExtResource("2_n613u")
classname = "solid_transparent"
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. For usage with transparent textures."
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}
node_class = "StaticBody3D"
