--[[pod_format="raw",created="2024-04-14 14:05:11",modified="2024-04-14 14:17:48",revision=5]] function _init() x = 128 y = 128 hflip = false playerSpr = 64 end function _draw() cls(0) camera(x - 240, y - 135) drawMap() spr(playerSpr,x,y, hflip) spr(playerSpr,x+32,y, hflip) end function drawMap() for i=2,1,-1 do map(fetch"map/0.map"[i].bmp) end end function _update() if (btn(0)) x -= 2 hflip = true if (btn(1)) x += 2 hflip = false if (btn(2)) y -= 2 if (btn(3)) y += 2 end function checkCollision(x,y) end