local Actor = require(make_path("actor2")) -- barrel = setmetatable({}, {__index = actor}) -- function barrel:new(actor) -- local instance = setmetatable({ -- x = 0, -- }) -- end -- return barrel Barrel = Actor:new() Barrel.spriteIndex = 3 function Barrel:update() end --function Barrel:draw() -- spr(self.spriteIndex,self.x,self.y) --end --M.actor = actor return Barrel