--local actor = require("actor2") -- barrel = setmetatable({}, {__index = actor}) -- function barrel:new(actor) -- local instance = setmetatable({ -- x = 0, -- }) -- end -- return barrel barrel = {} barrel.__index = barrel function barrel:new(x,y) local o = setmetatable({}, barrel) o.x=x o.y=y o.life=100 o.spriteIndex=0 return o end function barrel:update() end function barrel:draw() spr(self.spriteIndex,self.x,self.y) end --M.actor = actor return barrel