function _init() x = 128 y = 128 hflip = false playerSpr = 64 end function _draw() camera(x - 240, y - 135) cls(0) spr(playerSpr,x,y, hflip) end function _update() if (btn(0)) x -= 2 hflip = true if (btn(1)) x += 2 hflip = false if (btn(2)) y -= 2 if (btn(3)) y += 2 end