diff --git a/cirnofarm.p64 b/cirnofarm.p64 index 701679e..10a777c 100644 --- a/cirnofarm.p64 +++ b/cirnofarm.p64 @@ -6,7 +6,7 @@ version 2 :: sfx/ :: gfx/0.gfx b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjM0Iixtb2RpZmllZD0iMjAyNC0w -NC0yOCAwOToxMTowNCIscmV2aXNpb249MTE2OF1dbHo0AP0LAABfQwAA8xR7WzBdPXtibXA9cHh1 +NC0yOCAxMDozODoyMiIscmV2aXNpb249MTIxNV1dbHo0AP0LAABfQwAA8xR7WzBdPXtibXA9cHh1 AEMgEBAE8PAsZmxhZ3M9MCxwYW5feAgA2nk9MCx6b29tPTExfSwyAPEIrxsj3gN_A94j3gP_CRNu A04TbiNOA34TAP8DjgM_A04DLiN_Iy4DngP_FAMuXgAd8AnwRU2ALSYtUB1mHQUgHYYNFQAdlh0V DaYEAMMNFQANlh0FEL0F8BNYAB8zWAAV8CpQRIAUTx8UUA8Ujx8EQC8UTx8kQA8UHx9EDg8ZBEAP @@ -63,11 +63,11 @@ IQx-EBwPHAEQES8QhwnyBTE-EBGAAS4BoAEeDxwBkAEeDQGQDwAQDQUAXwGwMfAKogAfDzIA---- ----------------------------------9zUD0xMX19 :: gfx/.info.pod b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w -NC0yOCAwOToxMTowNCIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA +NC0yOCAxMDozODoyMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA MG5pbA== :: map/0.map b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w -NC0yOCAwOToxMTowNCIscmV2aXNpb249MTIyM11dbHo0ALgFAAAUQgAA8Ah7e2JtcD11c2VyZGF0 +NC0yOCAxMDozODoyMiIscmV2aXNpb249MTI0OV1dbHo0ALgFAAAUQgAA8Ah7e2JtcD11c2VyZGF0 YSgiaTE2IiwzMgMALyIwAQD-gy4xMAwADwEAoiozMAEAHjQUAAwBADU1ODABAD80ODABACsvNDAz ACYfNnwABD8xMzCAAEoPXAAaBAQADwEANQ9QACEvMzCAAG0PAQC6KjQ4CAEPBAMHDiAADwEANgSA AB8zYAEALzMwAQBOLzQ4GAAPDiQADwEAOQ5oAA8BAHIeM4ABD4AAYA8BAP_EBLQDDhAADwEAUwxw @@ -96,11 +96,11 @@ AQABL2UwAQAuLzE4BAATD4AA-0YvMDgEABQfZQQAIA8BABEfOAQAFB9lBAAeDwkhkkpiYWNrCSFk MTM3LjE2AQAVN4YQLzEyhhARUG09MX19 :: map/.info.pod b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w -NC0yOCAwOToxMTowNCIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA +NC0yOCAxMDozODoyMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA MG5pbA== :: sfx/0.sfx b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjM0Iixtb2RpZmllZD0iMjAyNC0w -NC0yOCAwOToxMTowNCIscmV2aXNpb249OTQ3XV1sejQARgEAAGYIAADwJ3B4dQADKAAAAwAED0AQ +NC0yOCAxMDozODoyMiIscmV2aXNpb249OTcyXV1sejQARgEAAGYIAADwJ3B4dQADKAAAAwAED0AQ Ag4AAaABIAKgDgAPEAAN8MoBAgMEBQYHAA--kAgJCgsPDA8NDw4PDxAA8AANDxEPEg8TDxQPFQ8W DxcTAPEBDxgPGQ8aDxsPHA8dDx4PHxQA8QAgDyEPIg8jDyQPJQ8mDycUAPEAKA8pDyoPKw8sDy0P Lg8vFADxADAPMQ8yDzMPNA81DzYPNxQA-wU4DzkPOg87DzwPPQ8_Dz8AD--w-wEA6-InWgEQBg8g @@ -109,14 +109,14 @@ L-AAMAD--4If-wEAzPEd6A9AAA1ADxcACxoIBggQAgMQBQAGAAgASRcAJggJUP--CfEX-gn8F-4J 8HArAF-_sPBwBAgA-9wf-wEAl1D-----Hw== :: sfx/.info.pod b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w -NC0yOCAwOToxMTowNCIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA +NC0yOCAxMDozODoyMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA MG5pbA== :: main.lua ---[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-28 09:11:04",revision=1234]] +--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-28 10:38:22",revision=1259]] include("/cirnofarm/src/game.lua") :: .info.pod b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTE2IDE5OjQyOjIyIixtb2RpZmllZD0iMjAyNC0w -NC0yOCAwOToxMTowNCIscnVudGltZT02LHN0b3JlZD0iMjAyNC0wNC0xNiAxOTo0MDowNSIsd29y +NC0yOCAxMDozODoyMyIscnVudGltZT02LHN0b3JlZD0iMjAyNC0wNC0xNiAxOTo0MDowNSIsd29y a3NwYWNlcz17e2xvY2F0aW9uPSJtYWluLmx1YSMxIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0 aW9uPSJnZngvMC5nZngiLHdvcmtzcGFjZV9pbmRleD0yfSx7bG9jYXRpb249Im1hcC8wLm1hcCIs d29ya3NwYWNlX2luZGV4PTN9LHtsb2NhdGlvbj0ic2Z4LzAuc2Z4Iix3b3Jrc3BhY2VfaW5kZXg9 diff --git a/src/cirno.lua b/src/cirno.lua index fc81dbe..3c06d8a 100644 --- a/src/cirno.lua +++ b/src/cirno.lua @@ -15,6 +15,7 @@ LAYERS_COUNT=4 local Cirno = MovableActor:new() Cirno.spriteIndex = 65 Cirno.crosshair_index=82 +Cirno.weapon=nil function Cirno:new(x,y) local obj = Actor:new(x,y) @@ -32,7 +33,7 @@ function Cirno:update() if (btn(4)) then --create_bullet(self.x,self.y,self.move_x,self.move_Y) - weapons_manager.create_bullet(self.x+8,self.y+8,self.move_x,self.move_y) + weapons_manager.shoot(self.weapon,self.x+8,self.y+8,self.move_x,self.move_y) end end @@ -59,6 +60,8 @@ M = {} function M.init() --return cirno_init() local c = Cirno:new(128,128) + local weapon = weapons_manager.get_weapons().ICE_BLASTER + c.weapon = weapon return c end diff --git a/src/game.lua b/src/game.lua index 9937163..d7d65f2 100644 --- a/src/game.lua +++ b/src/game.lua @@ -93,10 +93,14 @@ function _update() --slidervalue = pgui:component("hslider",{pos=vec(190,20),value=slidervalue}) - pgui:component("vstack",{stroke=true,height=0,margin=3,gap=3,contents={ + pgui:component("vstack",{stroke=true,pos=vec(0,0),color={0,18,12,0,7,6},height=0,margin=3,gap=3,contents={ + {"text_box",{text=string.format("x: %.2f y: %.2f", cirnoInstance.x, cirnoInstance.y),margin=2,stroke=true,active=false,hover=false},color={0,18,12,0,7,6}}, + {"text_box",{text=string.format("mx: %.2f my: %.2f", cirnoInstance.move_x, cirnoInstance.move_y),margin=2,stroke=true,active=false,hover=false}}, {"text_box",{text=string.format("Actors: %d", count(actors)),margin=2,stroke=true,active=false,hover=false}}, {"text_box",{text=string.format("%.4f %dfps",stat(1),stat(7)),margin=2,stroke=true,active=false,hover=false}}, {"text_box",{text=string.format("Bullets: %d", count(bullets)),margin=2,stroke=true,active=false,hover=false}}, + {"text_box",{text=string.format("Weapon: %s", cirnoInstance.weapon.name),margin=2,stroke=true,active=false,hover=false}}, + {"sprite_box",{sprite=cirnoInstance.weapon.spriteIndex,margin=2,stroke=true,active=false,hover=false}}, }}) --pgui:component("text_box",{text=string.format("Actors: %d", count(actors)),margin=2,stroke=true,active=false,hover=false}) diff --git a/src/pgui.lua b/src/pgui.lua index 41d64ce..4e0a087 100644 --- a/src/pgui.lua +++ b/src/pgui.lua @@ -24,6 +24,14 @@ pgui_components.text.fns.draw = function(self) pgui:_text(self.text,self,self.color[4]) end +pgui_components.sprite = {fns={}, data={_id="sprite",sprite=0,size=vec(0,7)}} +pgui_components.sprite.fns.update = function(self) + return self.sprite +end +pgui_components.sprite.fns.draw = function(self) + pgui:_sprite(self.sprite,self) +end + pgui_components.rect = {fns={}, data={_id="rect",size=vec(16,16)}} pgui_components.rect.fns.draw = function(self) pgui:_rect(self.pos.x+self.offset.x,self.pos.y+self.offset.y,self.size.x,self.size.y,self.color[4],false) @@ -79,6 +87,16 @@ pgui_components.text_box.fns.update = function(self,offset) return self.text end +pgui_components.sprite_box = {fns={}, data={_id="sprite_box",sprite=0,margin=2,stroke=true,active=false,hover=false}} +pgui_components.sprite_box.fns.update = function(self,offset) + local sprite_width = 16 + local sprite_height = 16 + self.size = vec(sprite_width+(self.margin*2),(self.margin*2)+sprite_height) + pgui:component("box",{offset=offset,clip=self.clip,layer=self.layer,size=self.size,hover=self.hover,active=self.active,stroke=self.stroke}) + pgui:component("sprite",{offset=offset,clip=self.clip,layer=self.layer,pos=vec(self.margin,self.margin),active=self.active,sprite=self.sprite}) + return self.sprite +end + pgui_components.scrollable = {fns={}, data={label="scrll",_id="scrollable",scroll_x=false,scroll_y=true,size=vec(50,50),sensibility=4,content={"text_box",{text="scrollable",margin=50}}}} pgui_components.scrollable.fns.update = function(self,offset) if pgui:get_store(self.label,true) == nil then @@ -628,6 +646,12 @@ function pgui_methods:_text(text,com,col) print(tostring(text),x,y,col) end +function pgui_methods:_sprite(sprite,com) + local x = com.pos.x+com.offset.x + local y = com.pos.y+com.offset.y + spr(sprite,x,y) +end + function pgui_methods:_rect(x,y,w,h,c,f) line(x+1,y,x+w-1,y,c) line(x,y+1,x,y+h-1,c) diff --git a/src/weapons.lua b/src/weapons.lua index 344db3f..f8bf937 100644 --- a/src/weapons.lua +++ b/src/weapons.lua @@ -20,11 +20,17 @@ local weapons_list = { rate_of_fire = 0.2, bullet=bullets_list.BASIC, spriteIndex=104, - shoot=function(self,x,y,dir_x,dir_y) - - end + --shoot=function(self,x,y,dir_x,dir_y) + -- create_bullet(self.bullet, x, y, dir_x, dir_y) + --end } } + +function shoot(weapon, x, y, dir_x, dir_y) + -- handle cooldown + create_bullet(weapon.bullet, x, y, dir_x, dir_y) +end + -- local particles = {} Particle = Actor:new() @@ -102,7 +108,7 @@ function Bullet:draw() spr(self.spriteIndex,self.x,self.y) end -function create_bullet(new_x, new_y, dir_x, dir_y) +function create_bullet(bullet, new_x, new_y, dir_x, dir_y) -- Calculate the length of the direction vector local length = sqrt(dir_x^2 + dir_y^2) @@ -110,7 +116,7 @@ function create_bullet(new_x, new_y, dir_x, dir_y) local normalized_dir_x = dir_x / length local normalized_dir_y = dir_y / length - local b = Bullet:new(bullets_list.BASIC, new_x, new_y, normalized_dir_x, normalized_dir_y) + local b = Bullet:new(bullet, new_x, new_y, normalized_dir_x, normalized_dir_y) --b.dx = normalized_dir_x * 2 --b.dy = normalized_dir_y * 2 @@ -119,8 +125,8 @@ function create_bullet(new_x, new_y, dir_x, dir_y) end -function M.create_bullet(new_x, new_y, dir_x, dir_y) - return create_bullet(new_x,new_y,dir_x,dir_y) +function M.shoot(weapon, new_x, new_y, dir_x, dir_y) + return shoot(weapon, new_x,new_y,dir_x,dir_y) end function M.get_weapons()